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HICSS
2006
IEEE

Gaming Emergency Preparedness

14 years 5 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis situations. The threats are used as an evaluation mechanism for the resulting plans. The game uses a Computer Mediated Communication System over a time from several weeks to several months, allowing players to participate asynchronously. Each new cycle of improved planning is stimulated by "intelligence leaks," changes in resources available to both sides, and selected new information. The game may easily be adapted to competitive companies, or a competitive situation between man and nature such as a flood or earthquake. The structure and applications of the game are discussed, and the initial field trials are described. .
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where HICSS
Authors Murray Turoff, Michael Chumer, Starr Roxanne Hiltz, Art Hendela, Joe Konopka, Xiang Yao
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