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ICMCS
2006
IEEE

GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games

14 years 5 months ago
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interval [t, t + h] (where 1 ≤ i, j ≤ n, ti ∈ [t, t + h]). Although there are a number of state-of-the-art approaches to solve collision detection problems, predictive collision detection is addressed for the first time. In this paper, we propose a grid-based predictive collision detection algorithm (GPCD), which is a general technique for the efficient detection of the collision of object pairs in a future time interval. GPCD first determines a candidate list which stores the object pairs having a non-zero probability to collide in a future time. Then, GPCD achieves low running time based on two pruning strategies: (i) space intersection test and (ii) time intersection test. These two pruning strategies eliminate most of the false collision cases in an initial filtering phase. In the refinement phase, a ...
Zhiwen Yu, Hau-San Wong
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where ICMCS
Authors Zhiwen Yu, Hau-San Wong
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