This paper presents a layered framework for 3D-TV applications, combining multiview and depth-image based approaches in a scalable fashion. To solve the problem of missing data due to disocclusions, we add specific layers for coded occlusion data and the edge-mask information for high-quality 3D rendering of key objects in the scene. We show how the same framework can be extended towards FTV applications by jointly addressing simulcast and multicast transmission. By adopting a distributed delivery architecture, new interesting properties can be realized such as shared processing for the creation and streaming of virtual viewpoints.
Goran Petrovic, Peter N. De With