Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an issue in the proprioperception of the user who does not completely feel integrated in the environment. This perspective should be beneficial for the users. We propose to give the possibility to the people to use the first and the third-person perspective like in video games (e.g. GTA). As the gamers prefer to use the third-person perspective for moving actions and the first-person view for the thin operations, we will verify this comportment is extendable to simulations in augmented and virtual reality. Categories and Subject Descriptors J.4 [Social and behavioral sciences]: Computer applications – Psychology General Terms Measurement, Performance, Experimentation, Human Factors, Verification Keywords Presence, immersion, proprio-perception, exocentric perspective, distance evaluation