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CIG
2005
IEEE

Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games

14 years 4 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea is to use a layered approach. On one layer, we evolve good parameter value combinations for the parameters of a parameterized action. On the higher layer, we evolve at the same time good action sequences that make use of the value combinations and that try to bring the game in a wanted (or unwanted) state. We used this approach to test cornerkicks in the FIFA-99 game. We were able to evolve many parametervalue-action sequence combinations that scored a goal or resulted in a penalty shot, some of which are very short or represent a rather unintelligent behavior of the players guided by the computer opponent.
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo
Added 24 Jun 2010
Updated 24 Jun 2010
Type Conference
Year 2005
Where CIG
Authors Jörg Denzinger, Kevin Loose, Darryl Gates, John W. Buchanan
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