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ICCV
2005
IEEE

Fast Texture-Based Tracking and Delineation Using Texture Entropy

14 years 5 months ago
Fast Texture-Based Tracking and Delineation Using Texture Entropy
We propose a fast texture-segmentation approach to the problem of 2-D and 3–D model-based contour tracking, which is suitable for real-time or interactive applications. Our approach relies on detecting texture boundaries in the direction normal to the contour boundaries and on using a Hidden Markov model to link these boundary points in the other direction. The probabilities that appear in this computation closely relate to texture entropy and KullbackLeibler divergence, a property we use to compute and update dynamic texture models. We demonstrate results both in the context of interactive 2-D delineation and fast 3-D tracking.
Ali Shahrokni, Tom Drummond, Pascal Fua
Added 24 Jun 2010
Updated 24 Jun 2010
Type Conference
Year 2005
Where ICCV
Authors Ali Shahrokni, Tom Drummond, Pascal Fua
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