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ICDCSW
2005
IEEE

Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment

14 years 5 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users simultaneously. To realize MOGs in a distributed peer-to-peer environment, we propose a novel topology construction scheme that maps each player’s coordinate in the real-world network to the coordinate in a virtual plane. The main features of our scheme is two-stage placement of a node: rough estimation and refinement. We also propose a key idea of super nodes in order to achieve scalability and efficiency. This paper describes the system design of our scheme.
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait
Added 24 Jun 2010
Updated 24 Jun 2010
Type Conference
Year 2005
Where ICDCSW
Authors Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Saito, Kaoru Sezaki, Yoshito Tobe
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