—This paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. Complexity of polygon clipping algorithm causes difficulties to implement hardware. We propose a clipping algorithm that shows 3.07 times higher performance than a conventional algorithm. In addition, we propose a scheme to improve performance up to 57% by eliminating redundant calculations of overlapped vertices without additional hardware. We implement the clipping engine in 0.13um CMOS technology. It processes 11Mtriangles/sec at 166MHz and has 156kgates counts.