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GRAPHITE
2005
ACM

Auditory bias of visual attention for perceptually-guided selective rendering of animations

14 years 5 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern graphics hardware, such real-time high fidelity graphics is still not feasible on a single PC. Research on visual perception has shown that the perceived quality of rendered graphics depends not only on the fidelity of the generated imagery but also on the characteristics of visual attention and the limitations of the human visual system. The findings of this research have been used to define perceptually driven criteria for rendering with the aim to reduce rendering times. Furthermore, in reality there are strong crossmodal interactions between auditory and visual stimuli, with a number of studies showing that stimuli reaching the various senses are not, in general, processed independently. In this paper we investigate whether auditory stimuli, and more specifically sound effects with abrupt onsets, aff...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where GRAPHITE
Authors Georgia Mastoropoulou, Kurt Debattista, Alan Chalmers, Tom Troscianko
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