The “Control of Fear” project is an interactive art exhibition project to provide the general public an opportunity to experience what might occur to them if their lives were suddenly altered by an unforeseen and unpredictable catastrophic event. The project uses varieties of modern emerging technologies to simulate unpredictable catastrophic events and detect participant’s behavior. Technologies used include multimodal sensors, 3D holographic projection, 360 degree panoramic view video, speech recognition, intelligent interaction response, and synchronous control of multiple multimedia programs. Categories and Subject Descriptors H.5.2 [Information Interfaces and Presentation]: User Interfaces – input devices and strategies, interaction style, screen design, user interface management systems, voice I/O. General Terms Design, experimentation, human factors Keywords Interactive art, multimodal sensor, 3D holographic, panoramic video, speech recognition, intelligent interaction