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NETGAMES
2005
ACM

Framework for evaluation of networked mobile games

14 years 5 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components acts as a detailed representation of real-world characteristics. The combination of these models allows a realistic modeling of mobile gaming scenarios. The main contribution of our approaches is a new class of mobility models, which are purely based on strategies derived from real-world scenarios. This allows us to simulate the behavior and the movement of users and groups, and the communication aspects, and thus, it facilitates a creation of test beds for mobile applications. These simulated users interact, e.g. communicate, with each other and are able to move purposeful as well as to build groups spontaneously depending on the similarity of their goals or individual strategies. The paper presents an analytic discussion of the framework, its architecture, and the current state of its implementation. Keyword...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where NETGAMES
Authors Leo Petrak, Olaf Landsiedel, Klaus Wehrle
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