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SI3D
2005
ACM

A general algorithm for output-sensitive visibility preprocessing

14 years 5 months ago
A general algorithm for output-sensitive visibility preprocessing
Occlusion culling based on precomputed visibility information is a standard method for accelerating the rendering in real-time graphics applications. In this paper we present a new general algorithm that performs the visibility precomputation for a group of viewcells in an output-sensitive fashion. This is achieved by exploiting the directional coherence of visibility between adjacent viewcells. The algorithm is independent of the underlying from-region visibility solver and is therefore applicable to exact, conservative and aggressive visibility solvers in both 2D and 3D. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Visible line/surface algorithms.
Samuli Laine
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where SI3D
Authors Samuli Laine
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