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DIGRA
2005
Springer

Architecting Scalability for Massively Multiplayer Online Gaming Experiences

14 years 5 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution, communication and coordination, and structural scalability. The authors present a critical review of approaches to known issues and outline research goals for an integrated scalability approach, to achieve a balanced, general purpose design, for MMOG infrastructure. Keywords Massively Multiplayer Online Game (MMOG), Scalability, system design, system architecture
Rui Gil, José Tavares, Licinio Roque
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where DIGRA
Authors Rui Gil, José Tavares, Licinio Roque
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