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IDEAL
2005
Springer

Combining Influence Maps and Cellular Automata for Reactive Game Agents

14 years 5 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, agents in current games rarely display an awareness of their environment or react appropriately, which severely detracts from the believability of the game. Some games have included agents with a basic awareness of other agents, but they are still unaware of important game events or environmental conditions. This paper presents an agent design we have developed, which combines cellular automata for environmental modeling with influence maps for agent decision-making. The agents were implemented into a 3D game environment we have developed, the EmerGEnT system, and tuned through three experiments. The result is simple, flexible game agents that are able to respond to natural phenomena (e.g. rain or fire), while pursuing a goal.
Penelope Sweetser, Janet Wiles
Added 27 Jun 2010
Updated 27 Jun 2010
Type Conference
Year 2005
Where IDEAL
Authors Penelope Sweetser, Janet Wiles
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