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WEBI
2005
Springer

An Adaptive Architecture for Physical Agents

14 years 5 months ago
An Adaptive Architecture for Physical Agents
In this paper we describe ICARUS, an adaptive architecture for intelligent physical agents. We contrast the framework’s assumptions with those of earlier architectures, taking examples from an in-city driving task to illustrate our points. Key differences include primacy of perception and action over problem solving, separate memories for categories and skills, a hierarchical organization on both memories, strong correspondence between long-term and short-term structures, and cumulative learning of skill hierarchies. We support claims for ICARUS’ generality by reporting our experience with driving and three other domains. In closing, we discuss limitations of the current architecture and propose extensions that would remedy them.
Pat Langley
Added 28 Jun 2010
Updated 28 Jun 2010
Type Conference
Year 2005
Where WEBI
Authors Pat Langley
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