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2004
ACM

AR-bowling: immersive and realistic game play in real environments using augmented reality

14 years 5 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the development of powerful graphics hardware, innovative interaction devices and efficient game engines. Actual game developments show the trend to include the player with his whole body - the time of sitting in darkened rooms in front of a computer monitor is outdated. Therefore, special hardand software components have been developed and new user interfaces have been designed allowing an unprecedented game play. The subsequent consequential step is to play games everywhere (independent from time and place), to include the game player completely in the game (high level of immersion) and to integrate the game seamlessly into reality (blurring the edges of reality and virtuality). Therefore, new and innovative technologies must be used. One of these technology is Augmented Reality. In this paper, we describe the use ...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where ACMACE
Authors Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge
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