The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerful shader techniques. Today a common technique consists of a simple lighting model combined with textures, which have precalculated illumination included. In this paper we will give an overview of the most recent techniques in skin shading. We present a multifaceted implementation of shading techniques by efficiently combining various approaches. Therefore we will explain physical and anatomical backgrounds and refer to relevant papers. In our opinion, this work is a valuable reference to assist shader developers in their implementations and adaptions on recent and future graphic hardware. Categories and subject descriptors: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - color, shading, shadowing, and texture; J.7 [Computer Applications]: Computers in other systems – Real time; Additiona...
Florian Struck, Christian-A. Bohn, Sebastian Schmi