Sciweavers

CHI
2004
ACM

The untapped world of video games

14 years 5 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and development processes. This SIG proposes to bring together researchers with a wide set of interests, to showcase and discuss their common research platform: video and computer games. We hope to educate both games researchers and interested attendees from the general CHI community. Small group discussions around game play stations will expose participants to the breadth of game genres that are being used by CHI researchers as a research platform as well as popular game genres that are currently untapped. Categories and subject descriptors: K.8.0 [Personal Computing] General---Games; H.5.1 [Information Interfaces And Presentation]: Multimedia Information Systems---Animations, Artificial, augmented, and virtual realities, Audio input/output, Evaluation/methodology; H.5.2 [Information Interfaces And Presentation]: ...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes,
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where CHI
Authors Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, Nicole Lazzaro
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