In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates applications based on the modified ROAM scheme and the adaptive loop subdivision methods. Categories and Subject Descriptors I.3.7 [Computer Graphics]: Three-dimensional graphics and realism – animation, color, shading, shadowing, and texture, hidden line/surface removal. General Terms Algorithms, Performance, Design, Experimentation. Keywords Real-time terrain visualization, adaptive loop subdivision methods, computational geometry, triangle mesh update, Cascading Coupling March method.
Russel A. Apu, Marina L. Gavrilova