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GRAPHITE
2004
ACM

Real-time painterly rendering for MR applications

14 years 5 months ago
Real-time painterly rendering for MR applications
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which are organized as 3d particles to achieve frame-to-frame coherence. Reference pictures are used to compute the properties of each stroke. The presented technique is based on B. J. Meier’s “Painterly Rendering for Animation”. We modified the algorithm of Meier for real-time AR/MR environments by extensively using modern 3d hardware. Vertex and pixel shaders allow both the rendering of thousands of brush strokes per frame and the correct application of their properties. Direct rendering to textures allows rapid generation of reference pictures and assures great flexibility, since arbitrary rendering systems can be combined (e. g. painterly rendering of toon shaded objects, etc.). CR Categories: I.3.5 [Non Photorealistic Rendering]: Hardware Accelerated Rendering—Painterly Rendering; H.5.1 [Information...
Michael Haller, Daniel Sperl
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where GRAPHITE
Authors Michael Haller, Daniel Sperl
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