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GRAPHITE
2004
ACM

Understanding next-generation VR: classifying commodity clusters for immersive virtual reality

14 years 5 months ago
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems demand notoriously high computational requirements to deliver adequate real-time graphics, leading to the emergence of commodity clusters for immersive virtual reality. Such clusters deliver the graphics power needed by leveraging the combined power of several computers to meet the demands of real-time interactive immersive computer graphics. However, the field of commodity cluster-based virtual reality is still in early stages of development and the field is currently adhoc in nature and lacks order. There is no accepted means for comparing approaches and implementers are left with instinctual or trial-and-error means for selecting an approach. This paper provides a classification system that facilitates understanding not only of the nature of different clustering systems but also the interrelations between th...
Alexander Streit, Ruth Christie, Andy Boud
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where GRAPHITE
Authors Alexander Streit, Ruth Christie, Andy Boud
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