Modeling free-form shapes in 3D spaces based on strict physical laws require a considerable amount of computation time. Previous experiences with Cellular Automata demonstrated substantial improvements for these applications. Here, we describe an efficient approach applying the Cell-DEVS formalism to model the deformation of free-form shape objects in a 3D space. The objects are treated as virtual clay, and the values assigned to each cell in the model represent a certain amount of clay in the cell. The clay object is deformed in accordance with the physical conservation laws.
Pengfei Wu, Xiuping Wu, Gabriel A. Wainer