Today in many applications the study of human movement using a computer vision and graphics techniques is very useful. One of these applications is the three-dimensional reconstruction of the structure of the human body and its movement using sequences of images and biomechanical graphics models. In this paper we present a whole and general system to study the human motion without markers but, in this case, we apply it to high-level competition. This kind of study needs special procedures to do the analysis and reconstruction of the person’s body, therefore the virtual human (avatar) must have similar anthropometrical characteristics than the person who is doing the movement. We define a process to adjust the humanoid to the morphology of the person. It could be very laborious and subjective if done manually or by selection of points, but in this article we present a global human motion system capturing, modeling and matching a semiautomatic process between the real person and the mo...
Jose Maria Buades Rubio, Francisco J. Perales L&oa