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EGH
2004
Springer

Squeeze: numerical-precision-optimized volume rendering

14 years 5 months ago
Squeeze: numerical-precision-optimized volume rendering
This paper discusses how to squeeze volume rendering into as few bits per operation as possible while still retaining excellent image quality. For each of the typical volume rendering pipeline stages in texture map volume rendering, ray casting and splatting we provide a quantitative analysis of the theoretical and practical limits for the required bit precision for computation and storage. Applying this analysis to any volume rendering implementation can balance the internal precisions based on the desired final output precision and can result in significant speedups and reduced memory footprint. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation E.2 [Data]: Data Storage Representations
Ingmar Bitter, Neophytos Neophytou, Klaus Mueller,
Added 01 Jul 2010
Updated 01 Jul 2010
Type Conference
Year 2004
Where EGH
Authors Ingmar Bitter, Neophytos Neophytou, Klaus Mueller, Arie E. Kaufman
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