Abstract. Simulation platforms for network processing still have difficulties in finding a good compromise between speed and accuracy. This makes it difficult to identify the causes of performance bottlenecks: Are they caused by application, hardware architecture, or by a specificity of the operating system? We propose a simulation methodology for a multiprocessor network processing platform which contains sufficient detail to permit very precise simulation and performance evaluation while staying within reasonable limits of both specification and simulation time. As a case study, we show how a model can be developed for a IPv4 packet routing application, exhibiting the performance and scalability bottlenecks and can thus be used to reason about architectural alternatives.