In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to study how game-y aspects could engender exploration of a dataset, we built two versions of an information graphic, one without game elements and the other incorporating aspects of trivia games. Preliminary results based on a real world deployment of the graphics on a newspaper website suggest that the trivia game information graphic engendered increased exploration of the data space by users as compared to the regular version of the graphic. Keywords Information graphics, games, computational journalism, storytelling ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous. General Terms Design, Human Factors