Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans in the electronic age can be used to improve this bond. By using a serious games approach, this project motivates the human to spend time with their canine in healthy and informative ways. An iterative design process, with a canine behavior expert, has produced a prototype focused on calm, healthy and enjoyable games for both canine and human. Formative results and guidelines are reported, as are current and future directions. Keywords Serious games, cross-species, canine, training, dog ACM Classification Keywords H5.m. Information interfaces and presentation (HCI): Misc. General Terms Design, experimentation
Chadwick A. Wingrave, Jeremy Rose, Todd Langston,