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PG
2003
IEEE

Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping

14 years 5 months ago
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interpolated along a skeleton curve. A base surface is generated by approximating these ellipsoids with a swept ellipse, and the difference between that and the detailed shape of the arm or leg is represented as a displacement map. We demonstrate that the natural bending of arms and legs can be emulated using this approach, and show its effectiveness by articulating the limbs of a scanned human body and those of a virtual character.
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where PG
Authors Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert Jüttler
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