The Discovery Point prototype allows art museum visitors to hear stories about a work of art without burdening them with lengthy commentary. It is simple and compact; it has only four buttons and can be worn around the neck. It is a nearly invisible addition to the museum experience, but one that fills the need to deliver the right amount of information to visitors. To develop this concept, we observed and interviewed visitors, constructed a prototype, and then evaluated that prototype through two rounds of user tests at the museum. Keywords electronic guidebooks, shared audio, interaction analysis