The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure in an outdoor environment. This involves sensor technology, virtual world orchestration, and a wide range of devices ranging from handheld computers to speakers hidden in trees. Whilst performing user trials of the Wood, the activities of children participating in the experiments were recorded in detailed log files. An aim of the project has been to replay these log files using adaptive hypermedia techniques to enable the children to further reflect on their experience back in the classroom environment. Categories and Subject Descriptors H.5.4 [Hypertext/Hypermedia]: Architectures ; K.3.1 [Computer Uses in Education] Keywords Adaptive Infrastructure, Record and Replay, Consolidation, Storytelling
Mark J. Weal, Danius T. Michaelides, Mark K. Thomp