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SI3D
2003
ACM

Opacity light fields: interactive rendering of surface light fields with view-dependent opacity

14 years 4 months ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflectance properties and elaborate geometrical details. The opacity hull is a shape enclosing the object with viewdependent opacity parameterized onto the shape. We call the combination of opacity hulls and surface light fields the opacity light field. Opacity light fields are ideally suited for rendering of the visually complex objects and scenes obtained with 3D photography. We show how to implement opacity light fields in the framework of three surface light field rendering methods: view-dependent texture mapping, unstructured lumigraph rendering, and light field mapping. The modified algorithms can be effectively supported on modern graphics hardware. Our results show that all three imprementations are able to achieve interactive or real-time frame rates. I3D 2003 This work may not be copied or reprodu...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov,
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where SI3D
Authors Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik
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