In this paper, we propose a new scheme for free-form skeletondriven global mesh deformations. First a Voronoi-based skeletal mesh is extracted from a given original mesh. Next the skeletal mesh is modified by free-form deformations. Then a desired global shape deformation is obtained by reconstructing the shape corresponding to the deformed skeletal mesh. We develop a mesh fairing procedure allowing us to avoid possible global and local selfintersections of the reconstructed mesh. Finally, using a displaced subdivision surface representation [18] improves the speed and robustness of our approach. Categories and Subject Descriptors I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid, and object representations General Terms Algorithms, Design, Experimentation Keywords Free-form global shape deformations, Voronoi-based skeletal mesh
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S