Sciweavers

DIGRA
2003
Springer

It's no videogame: news commentary and the second gulf war

14 years 5 months ago
It's no videogame: news commentary and the second gulf war
This study analyzes U.S. news media coverage of the second Gulf War, to determine how individuals used the term ‘videogame’ in reference to the war. By studying how the news media itself sought to praise or criticize coverage of the war as being un/like videogames, we can see how videogames continue to be constructed in popular media in troublesome ways. Analysis, for example, shows that use of the term “videogame” points to coverage that (1) focuses on sophisticated technologies, (2) is devoid of human suffering, and/or (3) seems somehow fake or non-serious. Use of the term is largely pejorative and dismissive, reflecting (and reinforcing) popular views of videogames as lacking context and seriousness. Finally, the study examines the military’s own history of game-related activities, and how that context creates striking paradoxes in such usages. Keywords War coverage, Iraq, Gulf War II, videogame, technology, war.
Mia Consalvo
Added 06 Jul 2010
Updated 06 Jul 2010
Type Conference
Year 2003
Where DIGRA
Authors Mia Consalvo
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