Research has created many new generation (post-WIMP) Interaction styles (IS) in the past years. From Ubiquitous to Affective Computing, researchers have not kept a uniform standard, so that Interaction Styles (IS) could be compared to one another. In this paper, we offer an approach that tries to put all IS on an equal footing. In this way one can compare different IS together, or even evaluate an IS by itself and find its weak and strong areas.
Georgios Christou, Robert J. K. Jacob