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PG
2002
IEEE

Lworld: An Animation System Based on Rewriting

14 years 4 months ago
Lworld: An Animation System Based on Rewriting
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rulebased programming is a powerful technique, we use it as a basis for a general-purpose animation system. We describe the architecture, the features, and the programming language of the animation system. It is particularly well suited to model fractal curves, plants, fractal landscapes, group animation, visualization, and evolutionary optimizations. Lworld allows users to create real-time animations as well as raytraced image sequences for further movie production. It is freely available, and runs on PCs.
Hansrudi Noser
Added 15 Jul 2010
Updated 15 Jul 2010
Type Conference
Year 2002
Where PG
Authors Hansrudi Noser
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