Virtual Institutions are Virtual Worlds with normative regulation of participants’ interactions. This paradigm is based on normative multiagent systems and is technologically supported by Electronic Institutions. In this paper we outline the prototype that illustrates the application of Electronic Institutions to the domain of Virtual Worlds. We show how both human and agent controlled avatars can participate in Virtual Institutions and how the Electronic Institutions technology is used to govern their interactions. Categories and Subject Descriptors I.2 [ARTIFICIAL INTELLIGENCE ]: Distributed Artificial Intelligence—Multiagent systems General Terms Human Factors Keywords Electronic Institutions, 3D Virtual Worlds
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva