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PRIMA
2009
Springer

Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents

14 years 5 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori,
Added 26 Jul 2010
Updated 26 Jul 2010
Type Conference
Year 2009
Where PRIMA
Authors Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, Marika Odagaki, Kengo Nakajima, Toru Ishida
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