In multiagent adversarial domains, team agents should adapt to the environment and opponent. We introduce a model representation as part of a planning process for a simulated soccer domain. The planning is centralized, but the plans are executed in a multi-agent environment, with teammate and opponent agents. Further, we present a recognition algorithm where the model which most closely matches the behavior of the opponents can be selected from few observations of the opponent. Empirical results are presented to verify that important ion is maintained through the abstraction the models provide.
Patrick Riley, Manuela M. Veloso