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RT
2001
Springer

Polyhedral Visual Hulls for Real-Time Rendering

14 years 4 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power.
Wojciech Matusik, Chris Buehler, Leonard McMillan
Added 30 Jul 2010
Updated 30 Jul 2010
Type Conference
Year 2001
Where RT
Authors Wojciech Matusik, Chris Buehler, Leonard McMillan
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