This paper examines the performance benefits of employing multicast communication and application-level multithreading in the Brazos software distributed shared memory (DSM) system. Application-level multithreading in Brazos allows programs to transparently take advantage of available local multiprocessing. Brazos uses multicast communication to reduce the number of consistency-related messages, and employs two adaptive mechanisms that reduce the detrimental side effects of using multicast communication. We compare three software DSM systems running on identical hardware: (1) a single-threaded point-to-point system, (2) a multithreaded point-to-point system, and (3) Brazos, which incorporates both multithreading and multicast communication. For the six applications studied, multicast and multithreading improve speedup on eight processors by an average of 38%.
Evan Speight, John K. Bennett