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EWCBR
1998
Springer

Virtual Reality as an Environment for CBR

14 years 4 months ago
Virtual Reality as an Environment for CBR
This paper presents the results of an investigation into the suitability of a Virtual Reality (VR) environment for case-based reasoning (CBR). The paper will show that for problem domains where visualisation of the case is important (e.g. in design or training applications) VR environments have great potential. A prototype has been developed as part of this research. It holds past experiences of experts in the inspection of health and safety regulations of scaffold structures. Each case in the case-base describes a virtual scaffold structure along with the various tasks involved in its inspection. In order to encourage further applications of this approach, this paper describes features of VR that potentially make VR a powerful tool for CBR. Research Paper: case representation, visualisation, design, education
Ian Watson, Leonardo Oliveira
Added 05 Aug 2010
Updated 05 Aug 2010
Type Conference
Year 1998
Where EWCBR
Authors Ian Watson, Leonardo Oliveira
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