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PG
1997
IEEE

3D geometric metamorphosis based on harmonic map

14 years 3 months ago
3D geometric metamorphosis based on harmonic map
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techniques which realize a shape transformation between existing two or more objects. We present a new algorithm for 3D geometric metamorphosis between two objects based on Harmonic Map. Our algorithm is applicable for arbitrary polyhedra that are homeomorphic to the three dimensional sphere or the two dimensional disk. In our algorithm, each of two 3D objects is first embedded to the circular disk on the plane. This embedded model has the same graph structure as its 3D objects. By overlapping those two embedded models, we can establish correspondence between the two objects. Using this correspondence, intermediate objects between two objects are easily generated. The user only specifies a boundary loop on an object and a vertex on that boundary, and which control the interpolation.
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
Added 06 Aug 2010
Updated 06 Aug 2010
Type Conference
Year 1997
Where PG
Authors Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
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