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SIGGRAPH
1997
ACM

A model of visual masking for computer graphics

14 years 3 months ago
A model of visual masking for computer graphics
In this paper we develop a computational model of visual masking based on psychophysical data. The model predicts how the presence of one visual pattern affects the detectability of another. The model allows us to choose texture patterns for computer graphics images that hide the effects of faceting, banding, aliasing, noise and other visual artifacts produced by sources of error in graphics algorithms. We demonstrate the utility of the model by choosing a texture pattern to mask faceting artifacts caused by polygonal tesselation of a flat-shaded curved surface. The model predicts how changes in the contrast, spatial frequency, and orientation of the texture pattern, or changes in the tesselation of the surface will alter the masking effect. The model is general and has uses in geometric modeling, realistic image synthesis, scientific visualization, image compression, and image-based rendering. CR Categories: I.3.0 [Computer Graphics]: General;
James A. Ferwerda, Peter Shirley, Sumanta N. Patta
Added 07 Aug 2010
Updated 07 Aug 2010
Type Conference
Year 1997
Where SIGGRAPH
Authors James A. Ferwerda, Peter Shirley, Sumanta N. Pattanaik, Donald P. Greenberg
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