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SAT
2010
Springer

A Non-prenex, Non-clausal QBF Solver with Game-State Learning

14 years 3 months ago
A Non-prenex, Non-clausal QBF Solver with Game-State Learning
Abstract. We describe a DPLL-based solver for the problem of quantified boolean formulas (QBF) in non-prenex, non-CNF form. We make two contributions. First, we reformulate clause/cube learning, extending it to non-prenex instances. We call the resulting technique game-state learning. Second, we introduce a propagation technique using ghost literals that exploits the structure of a non-CNF instance in a manner that is symmetric between the universal and existential variables. Experimental results on the QBFLIB benchmarks indicate our approach outperforms other state-of-the-art solvers on certain benchmark families, including the tipfixpoint and tipdiam families of model checking problems.
William Klieber, Samir Sapra, Sicun Gao, Edmund M.
Added 16 Aug 2010
Updated 16 Aug 2010
Type Conference
Year 2010
Where SAT
Authors William Klieber, Samir Sapra, Sicun Gao, Edmund M. Clarke
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