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CGI
2004
IEEE

An Efficient Central Path Algorithm for Virtual Navigation

14 years 3 months ago
An Efficient Central Path Algorithm for Virtual Navigation
We give an efficient, scalable, and simple algorithm for computation of a central path for navigation in closed virtual environments. The algorithm requires less preprocessing and produces paths of high visual fidelity. The algorithm enables computing paths at multiple resolutions. The algorithm is based on a distance from boundary field computed on a hierarchical subdivision of the free space inside the closed 3D object. We also present a progressive version of our algorithm based on a local search strategy thus giving navigable paths in a localized region of interest.
Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Pr
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where CGI
Authors Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra
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