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CG
2006
Springer

A Retrograde Approximation Algorithm for One-Player Can't Stop

14 years 3 months ago
A Retrograde Approximation Algorithm for One-Player Can't Stop
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the challenge is to determine the game-theoretical values of the positions in the cycles. In this article we prove the existence and uniqueness of the solution to one-player Can't Stop, and give an efficient approximation algorithm to solve it by incorporating Newton's method with retrograde analysis. We give results of applying this method to small versions of one-player Can't Stop.
James Glenn, Haw-ren Fang, Clyde P. Kruskal
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2006
Where CG
Authors James Glenn, Haw-ren Fang, Clyde P. Kruskal
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