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CGI
2001
IEEE

Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers

14 years 3 months ago
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers
30 digitization devices produce very large sets of 3 0 points sampled from the suqaces of the objects being scanned. A mesh construction procedure needs to be:upplied to derive polygon mesh from the 30 point sets\ As ts derived from..digitization devices based on in8 technologies are inhsaenrly distributed over regions that may contain surface discontinuities, existing methods are not suitable ,for polygonizing them. This paper describes a novel polygonization algorithm,for constructing triangle meshfrom unorganized 3D points. In contrast to existing methods, this a1gorith.mbegins the mesh construction processsrom 3 0 points lying on smooth suqaces, and advances the mesh frontier towards 30 points lying near surjGace discontinuities. If 30 points along the edges and at the corners are sampled, then the algorithm will form an edge where two advancing frontiers meet, and a corner where three or niore.frontiers meet. Otherwise, the algorithm constructs approximations of the edges and cor...
Indriyati Atmosukarto, Luping Zhou, Wee Kheng Leow
Added 23 Aug 2010
Updated 23 Aug 2010
Type Conference
Year 2001
Where CGI
Authors Indriyati Atmosukarto, Luping Zhou, Wee Kheng Leow, Zhiyong Huang
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