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SI3D
1995
ACM

Behavioral Control for Real-Time Simulated Human Agents

14 years 3 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, as well as a discrete scheduling mechanism for changing behavior over time. A multiprocessing framework executes the behaviors and renders the motion of the agents in real-time. Finally we discuss the current state of our implementation and some areas of future work.
John P. Granieri, Welton Becket, Barry D. Reich, J
Added 26 Aug 2010
Updated 26 Aug 2010
Type Conference
Year 1995
Where SI3D
Authors John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, Norman I. Badler
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