In this paper, we describe our current work in developing a computer-based educational tool for Occupational Therapy students learning client evaluation techniques. The software is dialog-based and allows the student to interact with a virtual client. Students carry out an evaluation, following the appropriate procedures and assessing both the client’s physical and emotional state as they proceed. Students’ actions are saved to a file for instructor and self evaluation of their performance. The software is being developed using the Source® game engine SDK developed by Valve™. Categories and Subject Descriptors K.3.1 [Computer Uses in Education]: Computer-assisted Instruction. General Terms None. Keywords Virtual patient, Occupational Therapy assessment, interactive educational tool.
Sharon A. Stansfield, Tom Butkiewicz, Evan Suma, M