In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game's scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. Categories and Subject Descriptors H.5.2. [Information Interfaces and Presentation]: User Interfaces; I.3.6 [Methodology and Techniques]: Interaction Techniques General Terms Experimentation Keywords Augmented Reality, motion capture, 3d animation, Building Blocks